Tuesday, October 23, 2012

Sound Analysis of 'Coraline' - DYM H/W 3

 

MUSIC & DIALOGUE

  • STARTS OFF WITH RHYTHMIC DRUMMING, SOUNDING QUITE CREEPY
  • MINOR PIANO BROKEN CHORDS START PLAYING STRAIGHT AFTER
  • BREATHY SINGING OF A NON-ENGLISH (RUSSIAN?) POSSIBLY NURSERY RHYME, SOUNDING TWISTED AND EERIE
  • SINGING FITS IN WITH THE CHOPPY VIOLIN PLAYING
  • VERY SUBTLE HUMMING ALONG TO THE SONG, ADDS MORE DEPTH TO THE SONG
  • VERY METALLIC CLICKS, PERHAPS A TRIANGLE BEING PLAYED AS THE DOLL DESCENDS THROUGH THE WINDOW, MIRRORING THE EXPECTED SOUND OF THE NEEDLE HANDS
  • ONLY ONE PERSON STILL SINGING AS THE DOLL IS BEING TAKEN APART, SOUNDS OMINOUS
  • LOTS OF CLICKY, (XYLOPHONE?) INSTRUMENTS BEING PLAYED
  • CACOPHANY OF MINOR NOTES, MAKING THE WHOLE SEQUENCE SOUND FOREBODING
  • VIOLINS COME BACK IN AS THE BUTTONS ARE TAKEN OUT, HEIGHTENING THE SENSE OF UNEASE WITHIN THE AUDIENCE
  • GROUP OF FEMALE SINGERS JOIN IN TO FURTHER ENHANCE THE CREEPY ATMOSPHERE
  • LOTS OF STRINGS THROUGHOUT WHOLE SEQUENCE
  • MUSIC SLOWS DOWN AND DIMINUENDOS AS THE DOLL FLIES BACK OUT OF THE WINDOW, AND ALL THAT IS HEARD IS A LONG BRASS NOTE (PERHAPS PLAYED BY A TRUMPET), SOUNDING LIKE THE WIND
SOUND EFFECTS
  • SCISSORS SNIPPING THROUGH THE DOLL'S BACK
  • RIPPING FABRIC SOUND AS THE MOUTH IS CUT OPEN
  • FLOWING SAND BEING POURED INTO THE DOLL
  • CREAKING OF THE DRAWER BEING OPENED
  • RUSTLE AS THE NEEDLES ARE PLACED INTO THE DOLL'S LINING
  • WHIRRING OF THE SEWING MACHINE
  • CREAKING AS THE WINDOW CLOSES
OVERALL, WHILE LOOKING THROUGH THE DIFFERENT LISTED SOUND EFFECTS I NOTICED THAT ALL OF THE SOUNDS WERE QUITE EERIE; SNIPPING, RIPPING, CREAKING ETC. THESE SOUND EFFECTS BEING PLACED THROUGHOUT THE ENTIRE CLIP HAVE THE EFFECT OF A PROLONGED TENSE ATMOSPHERE, WHICH WORKS WELL WITH THE IMAGES OF THE DECONSTRUCTION AND LATER CONSTRUCTION OF THE DOLL.

Tuesday, October 16, 2012

CONTINUITY ANALYSIS OF "SHE'S THE MAN" - BLK H/W 4


CONTINUITY TECHNIQUES USED
  • Master shot - Shots 1, 3, 14 & 16 are all the same set up
  • Establishing Shot - When Sebastian/Viola walks in and the shot is of the room, setting the scene in the dorm room
  • Shot Reverse Shot - When Duke is standing and talking to S/V
  • 180 degree rule used the whole time when D and S/V are talking for the first 40 seconds, the camera is always to S/V's right and D's left
  • Match on Action - When S/V first walks in and the shot cuts away to D but then back to S/V and we see S/V putting her bag down and starting to sit down and in the next shot (which is an OTS over her shoulder) we see her sitting down
  • Reverse shot - When the phone rings the shot is from the "POV" of the phone and we see D and S/V looking shocked, but then the shot reverses so we are behind them and the phone is infront of us
  • Cutaway - shots of the spider
  • Eyeline match - Duke looks down and then the next shot is of the spider (what he sees)
  • Diegetic sound - When the door closes at the beginning there is a slamming sound effect but the shot is on Duke

Thursday, October 11, 2012

Accident Evaluation - BLK H/W 3



Continuity Principles Used
  • Didn't jump from extreme shots (eg LS to CU)
  • Tried to use the 30 degree rule
  • Match on Action shots used from shots 1-2
  • Panning with Jeremy in shot 1
  • Used a cutaway in shot 5
If We Had To Reshoot
  • Try and have a bigger camera angle move from shot 2-3
  • There's a delay when the lunchcard hits the ground, so we should make it more realistic
  • Shots 3 and 4 have bad cutting
  • There's no shot of the person that shouts in shot 5
  • Could make the framing tighter